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City Syncshells

City Syncshells automatically join syncshells when you enter major cities, making it easy to share your character data with players in city hubs.

What It Does

City Syncshells:

  • Automatically detects when you enter a major city
  • Joins the corresponding city syncshell
  • Leaves the syncshell when you leave the city
  • Supports Limsa Lominsa, Gridania, and Ul'dah
  • Shows an explanation UI on first city entry

When to Use It

City Syncshells are perfect for:

  • City hubs: Share with players in popular city gathering spots
  • Socializing: Automatically connect with players in cities
  • Fashion shows: Share outfits with city-goers
  • Events: Coordinate with players in city-based events

Supported Cities

City Syncshells support the three major city-states:

  • Limsa Lominsa Lower Decks
  • New Gridania
  • Ul'dah - Steps of Nald

How It Works

Automatic Detection

Sphene automatically detects:

  • When you enter a supported city territory
  • Which specific city you're in
  • When you leave the city territory

Auto-Join Behavior

When you enter a city:

  • Sphene checks if a city syncshell exists
  • Automatically joins the syncshell
  • You can now share data with other players in the city
  • When you leave, Sphene automatically leaves the syncshell

First-Time Explanation

On your first city entry:

  • Sphene shows an explanation UI
  • Explains what city syncshells do
  • Asks for your consent to join
  • Your choice is remembered for future visits

City Alias Generation

Each city syncshell has a unique alias:

  • Includes the server name for cross-server identification
  • Includes the city name
  • Ensures unique syncshell IDs across servers

Configuration

Configure city syncshells in settings:

  • Enable/disable: Turn city syncshells on or off
  • Per-city control: Enable/disable for specific cities
  • Explanation reminder: Show explanation again if needed
  • Notification settings: Choose when to receive city syncshell notifications

Tips

  • City syncshells are great for meeting new players in city
  • Use the explanation UI to understand what you're joining
  • Disable city syncshells if you prefer manual syncshell management
  • Combine with Area-Bound Syncshells for comprehensive location coverage